Applied science conference on integrated ocean management

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Date: 
22 March, 2019
Location: 
Kaliningrad, Russia

The conference is timed to celebrate the International Baltic Sea Day and will be held on 22 March 2019 in Kaliningrad, Russia. The conference is jointly organised by Kaliningrad State Technical University (as a part of the Baltic University Programme) and Barents-Baltic Nature and People (BBNP) Programme. The conference programme includes scientific discussion on integrated ocean governance and (MSP) as a tool and the interactive simulation MSP Business Game “If I am a Decision-Maker” ( "Raising awareness and skills development of marine spatial planning (MSP) among university students in the Russian regions of the Northern Sea Route"). The game has an educational character and its main goal is to raise public awareness about sustainable ocean management and to form maritime spatial planning skills. Representatives of regional authorities, municipalities, NGOs, academic institutions, representatives of business are invited to take part in the event. Participation is free of charge.

Registration: https://goo.gl/forms/ZQ4377MrWT9encrZ2for registration

Draft Programme:

9.30 – 10.00

Registration, welcome coffee

10.00 – 10.10

Official opening

Welcome speeches

− Kaliningrad State Technical University
− Baltic University Programme
− Barents-Baltic Nature and People Programme

10.00 – 10.40

Session 1. Theoretical aspects of comprehensive ocean governance. Global and Baltic Sea States experiences and examples.

10.40 – 11.20

Session 2. The experience with use of MSP tool in the Kaliningrad region andin the Baltic Sea States

11.20 – 12.00

Session 3. Educational approaches for dissemination of ocean governanceexperiences

12.00 – 13.00

Lunch

13.00 – 17.00 

Interactive MSP game “If I am a Decision-Maker”

17.00 – 18.00

Summing up, award a certificates, closing the event

More information about the simulation game:

The goal of the game is to awaken, engage, and practice. The game includes an installation lecture + instruction + game.

Day 1 Introductory seminar on MSP issues + answers to questions + instruction on the game - 4 hours

Day 2 Game - 4 hours.

4 teams of 12 people with roles, 1 leading, 2 lecturers. For the game participants use methodical and handout materials. Number of participants: about 60 people

In the process of introductory lectures and the game itself, two main tasks are solved: it is shown that the ecosystem MSP is a tool for rational sea use planning and that actions can be performed only within the limits of established authority. This is an educational and engaging game. It is advisable to choose a virtual water area resembling (but not a real one), in order to keep the players relaxed. To increase the "attractiveness" of the game, there should be spatial problems identified in it, solutions to which can be found during the game time. Possible spatial conflicts are between individual sea users (shipping, fishermen, oil workers, cultural heritage, tourism, etc.) or between sea users and nature (nature reserves or simply vulnerable natural areas (water areas), small nations).

Representatives of the regional government, coastal municipalities, the Curonian Spit National Park, enterprises and companies associated with the sea will be invited to the conference-game. One team will be made of students, the second one will be composed of KSTU teachers.